![]() Psygnosis had been part of Sony Electronic Publishing since 1993 (prior to Microcosm’s release on the CD32) but were absorbed into Sony Computer Entertainment as Studio Liverpool in the run up to the PlayStation 2 launch. ![]() As it’s available as a PSN download for the PS Vita, I will be reviewing that separately soon.įollowing on the PSOne, Psygnosis also released the hugely upgraded WipEout 2097 and Wip3out as well as WipEout 3 special edition which included tracks from the previous two games in the higher resolution they were squeezing out of the original hardware for the third iteration of the series. The original WipEout game – a kind of mixture of Powerdrome and Road Blasters with a smigen of Mario Kart and a sprinkling of Matrix Marauders, was a launch title for the original Sony PlayStation in 1995 here in the UK, from Amiga stalwarts, Psygnosis. ![]() It was the reason I eventually caved in and got the original PlayStation – the first pure home game console I ever even contemplated owning (I did own a C64GS, CDTV and CD32 previously, but let’s face it they were all just modified home computers rather than bone fide purpose-developed game consoles).
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